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Category: Tutorial
Simon Allardice: Objective-C Essential Training

Simon Allardice: Objective-C Essential Training
English | .MP4 | h264, yuv420p, 960x540, 29.97 fps | ACC - 48000 Hz, 159 kb/s | 1.02 GB
Genre: E-learning

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Category: Tutorial

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Digital Tutors - Introduction to Character Rigging in Maya + Project Files
Software : Autodesk Maya 2014 | Project Files Included | 15FPS MP4 | 2.05 GB

In this series of tutorials you will gain a solid foundation in the character rigging process. We'll get started by first learning how to create a skeleton that is clean and that will deform well. We'll then bind our character to our skeleton and cover some time-saving weight painting techniques. After that, we'll set up controls that are user-friendly. Along the way, we will also learn how a control object's Rotate Order can help to prevent Gimbal Lock interpolations, how to export skin weights using MEL, as well as how to mirror Blend Shapes and use Blend Shape targets to correct deformations. By the end of this set of tutorials, you will have the understanding needed to rig your own characters.
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Category: Tutorial
Will Kemp - Foundations of Drawing

Will Kemp - Foundations of Drawing
English | 2.22 GB | MP4 | 960x540 | AAC, 160 kb/s | 3 hours 35 mins
Genre: eLearning | Drawing

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Category: Tutorial
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digital-tutors - Eddie Russell - Introduction to UVLayout | 1 GB
Software used: UVLayout v2.08.01 Professional | Resolution: 1280x720(.flv) | Audio: mp3 92 Kbps | Completion Time: 2h 59m
Difficulty: Intermediate | Language: English | November 25, 2013
Genre: eLearning

Laying out UVs is often times a painstaking process that many artists dread. Well those days are over because using Headus UVLayout to create your UVs is not only quick and easy but it's also fun. To get things started we'll first learn how to bring in our geometry, navigate around it and customize the display of UVLayout to our liking. From here we will dive right in and learn how to cut our geometry apart, drop it into the UV view and begin flattening
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Category: Tutorial
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Digital - Tutors: New Features in NUKE 8.0
software: NUKE 8.0 | Project Files: Included | 671.95 MB

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Category: Tutorial
CGCookie - Art of Sculpting: Female Head and Hair With Kent Trammell

CGCookie - Art of Sculpting: Female Head and Hair With Kent Trammell


Get in touch with the feminine side of sculpting!
As the third episode in the Art of Sculpting series, we will continue to explore various sculpting work flows with Blender. This time the focus is the female head, face, and hair.
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Category: Tutorial
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DIGITALTUTORS - GETTING STARTED WITH UVS IN MAYA 2013 TUTORIAL-kEISO
DIGITALTUTORS - GETTING STARTED WITH UVS IN MAYA 2013 TUTORIAL-kEISO
Released: 2013.12.02 | Author: Justin Marshall | Size: 717 MB
Genre(s): E-Learning


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Category: Tutorial
Tony Hawk's Trick Tips, Vol. 1-2

Tony Hawk's Trick Tips, Vol. 1-2
DVDRip | English | AVI/DIVX 29.970 fps 517 Kbps | 384x256 | AC3 192 Kbps 48.0 khz | 2 hours | 505 MB


Skateboarding god Tony Hawk makes his home-video debut with this instructional title. Already known for his interactive video game, instructional book, and clothing line, he introduces skateboarding aficionados to the fundamentals of this fast-growing sport, as well as to some of his trick secrets. Beginners and experts alike will benefit from his fast-paced instruction while enjoying the spectacle of some of his more exciting skateboarding feats.
Tony Hawk's Secret Skatepark Tour, Vol. 2 features footage of the celebrated skateboarder and a number of his friends doing what they do best at a number of skateparks located throughout the world. Among the extreme athletes who appear on this release are Jason Ellis and Kevin Staab.
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Category: Tutorial
CBT Nuggets Microsoft SQL Server 2012 70-462 Part I
CBT Nuggets Microsoft SQL Server 2012 70-462 Part I | 1.44 GB
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Category: Tutorial
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Digital Tutors - Introduction to Character Rigging in Maya 2014
Software : Autodesk Maya 2014 | Project Files Included | 15FPS MP4 | 2 GB
In this series of tutorials you will gain a solid foundation in the character rigging process. We'll get started by first learning how to create a skeleton that is clean and that will deform well. We'll then bind our character to our skeleton and cover some time-saving weight painting techniques. After that, we'll set up controls that are user-friendly. Along the way, we will also learn how a control object's Rotate Order can help to prevent Gimbal Lock interpolations, how to export skin weights using MEL, as well as how to mirror Blend Shapes and use Blend Shape targets to correct deformations. By the end of this set of tutorials, you will have the understanding needed to rig your own characters.
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