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Category: Graphic
Stock Vector - Retro Ribbons and Old Paper Textures

Stock Vector - Retro Ribbons and Old Paper Textures
2 EPS + AI. | + HQ JPEG Preview | 105,5 Mb
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Category: Graphic
Seamless Decorative Stone Wall Textures

Seamless Decorative Stone Wall Textures

JPEG | Textures | 436 MB
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Category: Tutorial
Digital Tutors - Painting Textures for Game Characters in Photoshop (2013)

Digital Tutors - Painting Textures for Game Characters in Photoshop | 967 MB
Duration 3h 37m | Level Intermediate | Project Files Included


When texturing game assets, often times there are several challenges to overcome and variables to consider. In this course, we will talk about some of these as we walk through texturing a character for the current generation of game consoles.
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Category: E-Book
http://i57.fastpic.ru/big/2013/1220/51/cddda4e46c00419c2add519a59c87951.jpg
3D Game Textures, Third Edition: Create Professional Game Art Using Photoshop
Published: 2011-10-17 | ISBN: 0240820770 | PDF | 416 pages | 68 mb
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Category: Tutorial

Digital Tutors - Painting Textures for Terrain in MARI 2.0 With Eddie Russell

Digital Tutors - Painting Textures for Terrain in MARI 2.0 With Eddie Russell
Duration 1h 52m Level Intermediate Project Files Included 15FPS MP4

To get started, we will learn how to bring in our two pieces of geometry and setup our MARI project.
Next we will dive right into the Tri Planar Projection procedural layer inside MARI and learn how we can use it to lay down a foundation of tiled rock texture for our terrain. From here we will begin to add various other layers of detail to our color map including a sandy beach, grass and vegetation as well as snowcaps for our mountains. We will also learn how we can use masks and mask stacks to make our tiled procedurals feel a little more natural as they flow together. Throughout this course, we will being using a workflow that applies a photographic base where we can through the use of MARIs procedural layers but we will also be doing a good deal of painting. To wrap this course up, we will learn how we can use an adjustment stack to apply multiple adjustment layers, each to specific areas of a single procedural layer to give our vegetation a bit more variation in color. After completing this course, you will have a good idea how MARI can be used to texture terrain for both games or film.


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Category: Graphic

Textures - Bright Xmas 2013

Textures - Bright Xmas 2013

8 JPG | 3600x3600 PX | 98,2 MB

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